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Lost Horizon Festival Write-up

ICYMI: Last week's Lost Horizon Festival was a resounding success, made possible by the technical and production leadership of our own Ollie Rankin. Online publication, the Glimpse, wrote a glowing review of the event, which you can read here. Here's the best paragraph: The Lost Horizon Festival introduced its audience to the new frontier for … Continue reading Lost Horizon Festival Write-up

Downloaded Dev Diary: Feb 2019

Downloaded, our first-person, interactive VR narrative, is now officially complete, but also officially not finished. In case you're wondering what the difference is (I don't blame you), what I mean by that is that the experience is now fully playable, but that there is still considerable user testing, QA and tweaking—based on the results of … Continue reading Downloaded Dev Diary: Feb 2019

Downloaded @ VR/AR Global Summit

What a buzz it was to show off the teaser of Downloaded to attendees of the 3rd annual VR/AR Global Summit at the PARQ Casino in Vancouver this week. There were over 70 exhibitors, including many of the biggest names in VR/AR and the broader tech sector. Our biggest of thanks go out to Downloaded co-producer … Continue reading Downloaded @ VR/AR Global Summit

Kitty Kong

In March 2018, Pansensory was approached by fellow Vancouver startups Shape Immersive and Steampunk Digital to contribute to the development of Kitty Kong, a first-of-its-kind multiplayer mixed reality game. Using an iPad fitted with an Occipital Structure sensor, players do battle against the digital villain Kitty Kong, climbing up a real world model of the … Continue reading Kitty Kong

Transcending the Screen: Why Virtual Reality Depends on Volumetric Video

To mark the release of Ready Player One, Steven Spielberg's big screen adaptation of Ernest Cline's seminal novel, Pansensory CEO & Creative Director Ollie Rankin published this essay articulating the need for Virtual Reality filmmakers to move beyond the 360 degree video paradigm: Transcending the Screen: Why Virtual Reality Depends on Volumetric Video