Industry journalist Beth Marchant recently interviewed Pansensory CEO and Creative Director Ollie Rankin about his recent forays into virtual production. The resulting piece also covers his work in VR live events, visual effects and social impact. You can read the full article here on the postPerspective website.
ICYMI: Last week's Lost Horizon Festival was a resounding success, made possible by the technical and production leadership of our own Ollie Rankin. Online publication, the Glimpse, wrote a glowing review of the event, which you can read here. Here's the best paragraph: The Lost Horizon Festival introduced its audience to the new frontier for … Continue reading Lost Horizon Festival Write-up
Downloaded, our first-person, interactive VR narrative, is now officially complete, but also officially not finished. In case you're wondering what the difference is (I don't blame you), what I mean by that is that the experience is now fully playable, but that there is still considerable user testing, QA and tweaking—based on the results of … Continue reading Downloaded Dev Diary: Feb 2019
Two friends build a makeshift scanner to digitize people. To their surprise, it works and now YOU are trapped inside a computer, trying to work out how to escape. Downloaded is a very modern parable, addressing the role that technology plays in our lives. After all, are we not already—to one degree or another—trapped in … Continue reading Downloaded
What a buzz it was to show off the teaser of Downloaded to attendees of the 3rd annual VR/AR Global Summit at the PARQ Casino in Vancouver this week. There were over 70 exhibitors, including many of the biggest names in VR/AR and the broader tech sector. Our biggest of thanks go out to Downloaded co-producer … Continue reading Downloaded @ VR/AR Global Summit
A big thank you to Stuart Derdeyn and the Vancouver Sun for this great write-up on our project
Gratitude to Sabrina Furminger and the Vancouver Courier for this excellent article about Downloaded.
After several weeks of prep, we finally shot the live action portion of Downloaded, today.
In March 2018, Pansensory was approached by fellow Vancouver startups Shape Immersive and Steampunk Digital to contribute to the development of Kitty Kong, a first-of-its-kind multiplayer mixed reality game. Using an iPad fitted with an Occipital Structure sensor, players do battle against the digital villain Kitty Kong, climbing up a real world model of the … Continue reading Kitty Kong
Meet the team behind Downloaded, from left to right: Ivan Hayden (producer), Ollie Rankin (writer, director, producer), Nancy Basi (executive producer), Tiera Skovbye (lead actress), Rachelle Chartrand (producer), Daniel Japiassu (co-producer)