Downloaded, our first-person, interactive VR narrative, is now officially complete, but also officially not finished. In case you're wondering what the difference is (I don't blame you), what I mean by that is that the experience is now fully playable, but that there is still considerable user testing, QA and tweaking—based on the results of … Continue reading Downloaded Dev Diary: Feb 2019
Two friends build a makeshift scanner to digitize people. To their surprise, it works and now YOU are trapped inside a computer, trying to work out how to escape. Downloaded is a very modern parable, addressing the role that technology plays in our lives. After all, are we not already—to one degree or another—trapped in … Continue reading Downloaded
What a buzz it was to show off the teaser of Downloaded to attendees of the 3rd annual VR/AR Global Summit at the PARQ Casino in Vancouver this week. There were over 70 exhibitors, including many of the biggest names in VR/AR and the broader tech sector. Our biggest of thanks go out to Downloaded co-producer … Continue reading Downloaded @ VR/AR Global Summit
A big thank you to Stuart Derdeyn and the Vancouver Sun for this great write-up on our project
Gratitude to Sabrina Furminger and the Vancouver Courier for this excellent article about Downloaded.
After several weeks of prep, we finally shot the live action portion of Downloaded, today.
Meet the team behind Downloaded, from left to right: Ivan Hayden (producer), Ollie Rankin (writer, director, producer), Nancy Basi (executive producer), Tiera Skovbye (lead actress), Rachelle Chartrand (producer), Daniel Japiassu (co-producer)