
Downloaded Dev Diary: Feb 2019
Downloaded, our first-person, interactive VR narrative, is now officially complete, but also officially not finished. In case you’re wondering what the difference is (I don’t blame you), what I mean by that is that the experience is now fully playable, but that there is still considerable user testing, QA and tweaking—based on the results of the user testing—left to do. Remember that unlike most films, … Continue reading Downloaded Dev Diary: Feb 2019